What sort of Godot Template games would you like to see?

I’m currently mucking around with Godot and creating a bunch of sample projects. What are some cool things you’d like to see created with the engine? Everything will be open sourced on Github under MIT (Free to use)

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Irrelevant. I didn’t see the warning about AI. A pointless thing.

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Marching Cubes or Dual Contouring using compute shaders. :grimacing:

EDIT:
Basically what he did in Unity

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I think that if you are going to make these with your LLM plugin it is appropriate to inform people of that.

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Hey, i looked up glsl compute shader and found this …

I would like to run this in Godot, with minimal mess, i just dont know enough about the low level computing in gdscript to get it to work.

  1. The python script that creates a voxel buffer could be an array, but then it needs to be put into some kind of data array for the gpu, maybe a PackedInt32Array ?
  2. the vertex and fragment shaders can be combined into a material shader.
  3. The glsl includes seem ok, they can be linked from paths in the shader directory.
  4. Theres some syntactic differences between raw glsl and Godot glsl.

Then i found this …

And it actually works. But the shader is a bit basic, no swirls of chocolate ice cream, this is just polygon stuff. Still, a pretty decent demo.

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Oh wow I didn’t know Sebastian Lague did this for Godot too. Thanks for sharing!
I will have a look at it.

Once I converted the python code from Dual Contouring Tutorial – BorisTheBrave.Com to gdscript and the performance was horrible. :grimacing:

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Could you create a plugin that generates a full game, including the title and marketing materials, and ends with a prompt specifying who to credit?
:wink:

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