I’m currently mucking around with Godot and creating a bunch of sample projects. What are some cool things you’d like to see created with the engine? Everything will be open sourced on Github under MIT (Free to use)
Irrelevant. I didn’t see the warning about AI. A pointless thing.
I think that if you are going to make these with your LLM plugin it is appropriate to inform people of that.
Hey, i looked up glsl compute shader and found this …
I would like to run this in Godot, with minimal mess, i just dont know enough about the low level computing in gdscript to get it to work.
- The python script that creates a voxel buffer could be an array, but then it needs to be put into some kind of data array for the gpu, maybe a PackedInt32Array ?
- the vertex and fragment shaders can be combined into a material shader.
- The glsl includes seem ok, they can be linked from paths in the shader directory.
- Theres some syntactic differences between raw glsl and Godot glsl.
Then i found this …
And it actually works. But the shader is a bit basic, no swirls of chocolate ice cream, this is just polygon stuff. Still, a pretty decent demo.
Oh wow I didn’t know Sebastian Lague did this for Godot too. Thanks for sharing!
I will have a look at it.
Once I converted the python code from Dual Contouring Tutorial – BorisTheBrave.Com to gdscript and the performance was horrible. ![]()
Could you create a plugin that generates a full game, including the title and marketing materials, and ends with a prompt specifying who to credit?
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