What ways are there to implement such a thing in godot 4

Godot Version

Godot 4.2

Question

What is the default tilemap (or what settings can be used) to achieve this effect and appearance. Or what ways are there to implement such a thing in godot 4?

This is not the case, this is not an ordinary tilemap, take a closer look at the photo, you made a mistake, I already know how to make an ordinary one. for a better understanding, I attach another screenshot so that the difference is better visible

Thanks! You can tell me more about alternative tiles. I looked at godot now, but found that i can only set the tile size in TileSet, there is no such setting in tilemap, or I’m not looking there.

Oh, sorry, I thought you were writing about alternative tilemaps (or rather, you meant them). I found the tile size setting in tilemap.

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