Godot Version
v4.2.2.stable.official [15073afe3]
Story
Hi! Recently I’ve been developing a game with Isometric perspective and Tile-based movement, so far I have been using default Stacked layout and today I found the need to switch to Diamond Right one to better calculate how much energy player wasted on his move.
With this new layout my old formula for generating possible player movements doesnt work anymore, it was a basic double For loop and it produced a nice rectangular-like shape that perfectly fit the tiles’ orientation, now this formula produces Diamond shape that is not suitable for me
Shape needed
Shape produced with old formula
Needed coordinates are:
[(0, -3), (1, -2), (2, -1), (3, 0), (0, -2), (1, -1), (2, 0), (-1, -2), (0, -1), (1, 0), (2, 1), (-1, -1), (1, 1), (-2, -1), (-1, 0), (0, 1), (1, 2), (-2, 0), (-1, 1), (0, 2), (-3, 0), (-2, 1), (-1, 2), (0, 3)]
And coordinates produced by old formula are:
[(-3, -3), (-3, -2), (-3, -1), (-3, 0), (-3, 1), (-3, 2), (-3, 3), (-2, -3), (-2, -2), (-2, -1), (-2, 0), (-2, 1), (-2, 2), (-2, 3), (-1, -3), (-1, -2), (-1, -1), (-1, 0), (-1, 1), (-1, 2), (-1, 3), (0, -3), (0, -2), (0, -1), (0, 0), (0, 1), (0, 2), (0, 3), (1, -3), (1, -2), (1, -1), (1, 0), (1, 1), (1, 2), (1, 3), (2, -3), (2, -2), (2, -1), (2, 0), (2, 1), (2, 2), (2, 3), (3, -3), (3, -2), (3, -1), (3, 0), (3, 1), (3, 2), (3, 3)]
Question
Is there any way to produce Square-like shapes on Diamond Right layout using some formula?
(Only other way I see this working is manually adding all the coordinates for needed tiles to an array of movement options)