Let me start by saying that I watched this Hyde And ran into a few problems
1.I found out that the code from this guide is written in godot 3 And I began to correct errors and warnings from the console.
2.After which I launched the application and tried to enter text into LineEdit, I didn’t have time to press enter when I noticed that the application and Godot itself were frozen.
extends Control
@onready var chatLog = get_node("VBoxContainer/RichTextLabel")
@onready var inputLabel = get_node("VBoxContainer/HBoxContainer/Label")
@onready var inputField = get_node("VBoxContainer/HBoxContainer/LineEdit")
var groups = [
{'name': 'Team', 'color': '#00abc7'},
{'name': 'Match', 'color': '#ffdd8b'},
{'name': 'Global', 'color': '#ffffff'}
]
var group_index = 0
var user_name = 'Player'
func _ready():
inputField.connect("text_entered", text_entered)
change_group(0)
func _input(event):
if event is InputEventKey:
if event.pressed and event.scancode == KEY_ENTER:
inputField.grab_focus()
if event.pressed and event.scancode == KEY_ESCAPE:
inputField.release_focus()
if event.pressed and event.scancode == KEY_TAB:
change_group(1)
func change_group(value):
group_index += value
if group_index > (groups.size() - 1):
group_index = 0
inputLabel.text = '[' + groups[group_index]['name'] + ']'
inputLabel.set("custom_colors/font_color", Color(groups[group_index]['color']))
func add_message(username, text, group = 0, color = ''):
chatLog.bbcode_text += '\n'
if color == '':
chatLog.bbcode_text += '[color=' + groups[group]['color'] + ']'
else:
chatLog.bbcode_text += '[color=' + color + ']'
if username != '':
chatLog.bbcode_text += '[' + username + ']: '
chatLog.bbcode_text += text
chatLog.bbcode_text += '[/color]'
func text_entered(text):
if text =='/h':
add_message('', 'There is no help message yet!', 0, '#ff5757')
inputField.text = ''
if text != '':
add_message(user_name, text, group_index)
print(text)
inputField.text = ''
Here is the source code. Thank you for listening!