Godot Version
Godot 4.5
Question
When I add my Named node to a scene, I want it to bring its children with it. How can I do this?
This is attempt at executing this. 
This is the scene I am adding the node to as a test.
This is the scene I am trying to add. (Instancing normally doesn’t work as the other scene is by itself and isn’t instanced. I intend to spawn the camera’s for each player as this scene and would prefer it just went and got each scene itself.)
I am attempting to preload each element of the scene and then instantiate it in the node at the start of everything so the camera in my test scene is there when I finish loading and I can see and move but that seems to fail to do anything at all. . . And I don’t know what could be causing it as there seems to be no errors.
(I realize that this is similar to a question I asked four days ago, and I apologize for leaving it that way. things happened and I ended up unable to work on this for four days.)



