When scaled down, why it is pixelated under the node Window but not other node

Godot 4.4 Stable.
Hello everyone, apologise for my bad English. When scaled down the image or sprite on Window node, it got pixelated, but not for when you scaled down sprite under the other node such as Node2D. Anybody could explain and how to fix this pixelatation under the Window node? Help would’ve been appreciated


Window extends Viewport which has the property canvas_item_default_texture_filter which you can change to adjust how things look when they are scaled.

Thank you.

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