Godot 4.4 Stable.
Hello everyone, apologise for my bad English. When scaled down the image or sprite on Window node, it got pixelated, but not for when you scaled down sprite under the other node such as Node2D. Anybody could explain and how to fix this pixelatation under the Window node? Help would’ve been appreciated
Window
extends Viewport
which has the property canvas_item_default_texture_filter
which you can change to adjust how things look when they are scaled.
Thank you.
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