This pull request: Add `rotate_toward` to `Vector2`, `Vector3`, `Basis` and `Quaternion` by ettiSurreal · Pull Request #82926 · godotengine/godot · GitHub
Would be extremely helpful to have, and it’s been open for around a year.
I’m just wondering if it will ever be merged, or why it’s still open.
try lerp_angle() instead
Other way is to Compile the editor and export template after modifying the engine code with that new code from that PR yourself
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Thanks for the reply!
What’s the difference if lerp_angle() and slerp()
I’m mainly looking for a move toward kinda thing because lerping only gives a closer and closer number…
I’ll check the compiling thing out ig.