Where should I start? A GDScript course, a broader Python course, or just a generic Godot-based course like those Zenva keep trying to sell me?
Are there any recommendations for longer courses that are explained well rather than the sadly common “copy-paste this” or “type after me”?
(this has partly been inspired by a current offer from Zenva about Godot courses, and a similar offer from Humble, offering Godot courses from Mammoth Industries - any personal reviews or opinions on either are also appreciated)
I would like to know where to start so I can learn a good foundation to get my own ideas out without having to swear at tutorials for everything I want to implement. That happened when trying to get into Unity (boo hiss) last year, and it started happening again with Godot last month, and I’ve now decided that I want to learn this right, starting with a decent online foundation course (around my full-time job).
Thanks for any help and recommendations you can offer, and I look forward to posting shorter messages and hanging out here in future
== extra stuff because I can’t write short posts!==
I have a basic understanding of code logic and some of the commands, and I often know what the code should be doing, but I can’t write it, and get frustrated with it easily. That’s where I keep getting stuck. If I can finally crack my fear/hatred of code, and start writing my own simple lines and functions, I’m sure I’ll be able to muddle through the rest of the gamedev stuff I want to do as a hobby without these constant roadblocks.
While I’m really new to coding, I’m not new to games. I’ve played all sorts of genres over the last 30 years, and have been working in the industry (localisation and narrative design mainly) for over 5 years.