Where would be a good place to start with making a game about visual genetics for fantasy plants?

Godot Version

How do i program scripts and how do i go about setting them up for a visual genetic game? (Nothing to do with survival of the fittest)

Context

I'm brand new in the world of programming and barely have gotten through my courses to understanding programming, however i am excited and impatient, especially since i am an artist before i am a programmer. I refuse to ask any LLM's or other generative sources to write me a code, and i am too broke to commission someone. I also have a sense of stubborn pride in wanting to do it myself.

I have been looking for free open source resources to use as reference when writing my own script but i still do not even know where to begin on this adventure and am seeking guidance via mentorship or just a simple single comment and disappearance.

Really just anything that lets me tackle it myself but gives me some starting points to use as reference materials.

Ideas of what i would like to try is something like the genetics from flight rising, lioden, wolvden, niche, and other “genetic” style games.

Also, obligatory reminder, i am still wet behind the ears as a programmer so if you don’t mind, i will most likely be asking a lot of questions to help me understand things. (Or i might not need to ask questions, I’ll have to see because i literally started learning 3 days ago, so not even a full week.)

And also please be kind, i am noob.

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Welcome to Godot :slight_smile:

I would suggest going through a couple of tutorials to start with, like here:
https://youtube.com/playlist?list=PLhqJJNjsQ7KH_z21S_XeXD3Ht3WnSqW97&si=Hthh1CeGU-7q9DY0

Sounds interesting with genetic features in games!

3 Likes

I don’t know any of those games. Start there. If you were going to describe what you like about those games to someone who doesn’t know about them, what would you say? Having a genre is you like is fine, but that’s a far cry from defining what you want your own game to look like. Describe it. Describe the graphics.

2D? 3D? Turn-based? Realtime? Card game, RPG, FPS, strategy, something else? What makes the game fun? What’s the goal of the game? What kind of genetics? How close to reality are they?

While you work on fleshing that out, do some tutorials. I suggest you start with this: Your first 2D game — Godot Engine (stable) documentation in English and then do this: Your first 3D game — Godot Engine (stable) documentation in English

They will teach you how to use the Godot engine, and also show you how easy it is to make a game in both 2D and 3D.

1 Like

Thank you for the feedback! I will get around to fleshing those out and once i’ve fleshed them out I’ll see again about attempting the programming by myself, till then assume my silence is either things are going well, or my adhd hit hard!

I don’t know any of this games, I’m not sure what you could mean by “visual genetics for fantasy plants”. Do you want to generate plants from some kind of rules?
The classic rule based fractal algorithms are l-systems (Lindenmayer Systems).
Original paper from 1988 (Idea from 1968):

Screenshot of one of my l-systems in Godot: