I would probably use a multi mesh if you are going to procedurally generate the map, otherwise use the tilemap.
Dont worry about optimization unless you know your code is good and are still looking at 20-30 fps
I would probably use a multi mesh if you are going to procedurally generate the map, otherwise use the tilemap.
Dont worry about optimization unless you know your code is good and are still looking at 20-30 fps