Hello people,
So I’ve been making a top-down survivors game. I have one enemy and a player, both having collision shapes. So when the collision occurs, the bodies are sticking together and when I move the player, the enemy moves with the player. Why does it happen?
I noticed that changing the motion mode to floating fixes the problem. From the docs, I learned that Floating mode makes sense for top-down games and Grounded makes sense for platformer games. But why?
Please explain why changing the motion mode solves the collision shapes sticking problem.