Godot Version
4.6.2.stable
Question
I am getting this error on start:
W 0:00:01:457 _update_process_callback: Camera2D overridden to physics process mode due to use of physics interpolation.
<C++ Source> scene/2d/camera_2d.cpp:85 @ _update_process_callback()
i changed Camera2D’s "process_callback” property to “Physics”, but the warning still pops up on every start. I have physics_interpolation enabled in Project Settings → Physics → Common.