Godot Version
4.4.1
Question
Hello everyone,
I’m trying to understand how Godot works.
I have a simple TileMap that I filled with one tile. The scene is set up like this:
And this is the result:
I want the window to scale proportionally and fill the screen width with the green tile, without distortion.
when i try to play with the setting in the display → window
the screen do starch but the godot images get starched to