Godot Version
4.4.1
Question
I want to play the animation named ‘money’ after the ‘happening’ animation finishes, and then switch to a new scene.
but this code isn’t working well
This is how this code is running
happening animation → next scene
4.4.1
I want to play the animation named ‘money’ after the ‘happening’ animation finishes, and then switch to a new scene.
but this code isn’t working well
This is how this code is running
happening animation → next scene
How does it fail? Make sure to always explain: what you expected to happen and what really happened
Do you get an error in your stack trace or debugger?
i expected the sequence is animation ‘happening’ → ‘money’ → ‘next scene’
but what really happened is ‘happening’ ->‘next scene’ and no money animation..
Is your AnimatedSprite2D’s “finished” signal connected to both functions, _on_happening and _on_money? If so then it will always run both functions, it does not care about what animation was playing, you need to use an if statement to determine which action to take
func _on_animation_finished() -> void:
if animation == "happening":
play("money")
elif animation == "money":
get_tree().change_scene_to_file("res://etc")
Thank you for this solution
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