Godot Version
4.2
Why cant i set transform directly ? only create new one each time when i like to change the basis ?
Only this works:
private void CameraLook(Vector2 Movment)
{
CameraRotation += Movment;
CameraRotation.Y = Mathf.Clamp(CameraRotation.Y, -1.5f, 1.2f);
Transform3D transform = Transform;
Transform3D cameraTransform = MainCamera.Transform;
transform.Basis = new Basis();
Transform = transform;
cameraTransform.Basis = new Basis();
MainCamera.Transform = cameraTransform;
}
why can’t i just do
MainCamera.Transform.Basis = new Basis()
or
Transform.Basis = new Basis()
Thanks