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I’m using nodes of the Window type
The method window.get_position_with_decorations() returns exactly the same value as window.position
The same problem happens with window.get_size_with_decorations() returning the same value as window.size
Am I supposed to configure the border of the window myself? I’m using the defaults right now, standard dark grey borders. I’m not seeing any options to configure border widths and whatnot so I’m assuming it’s just a bug.
You’re using a Node2D node, I’m talking about a Window node.
Here’s my code
extends Window
func _ready():
print("window size ", size)
print("window get_size_with_decorations ", get_size_with_decorations())
print("window position ", position)
print("window get_position_with_decorations ", get_position_with_decorations())
and here’s my output:
Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #2: NVIDIA - NVIDIA GeForce 930M
window size (100, 100)
window get_size_with_decorations (100, 100)
window position (0, 0)
window get_position_with_decorations (0, 0)
I ran the same code in the root node (a Node2D) and I got the same correct result that you did, but this is where the issue is.
Are you using embedded windows (display/window/subwindows/embed_subwindows
project setting, enabled by default)?
get_position_with_decorations
and get_size_with_decorations
are implemented only for the visible native windows (when OS window decorations are present).
I am using embedded windows. Is there a reason they’re not implemented? It seems to me like a pretty reasonable thing to do.