Godot Version
4.6
Question
Help! I am trying to make a proper rescalable window for my game and no matter the setting my intended effect isn’t achieved. I want it the scale up like normal for games where it just gets bigger but I can’t figure out how and nothing I tried settings-wise worked. My current setting are Viewport and Expand, and that gives the odd effect shown in the video. I am using a canvas layer and several control nodes. This is a demonstration: