Window rescaling issues

Godot Version

4.6

Question

Help! I am trying to make a proper rescalable window for my game and no matter the setting my intended effect isn’t achieved. I want it the scale up like normal for games where it just gets bigger but I can’t figure out how and nothing I tried settings-wise worked. My current setting are Viewport and Expand, and that gives the odd effect shown in the video. I am using a canvas layer and several control nodes. This is a demonstration:

I might take a bit to respond so apologies in advance.

You’d have to post more of your scene tree and how you set up anchors.

I’d assume you want an HBoxContainer surrounding your other containers and buttons, this greater HBoxContainer should be set to expand full-bottom