WOMBO! A deckbuilding horde survivor with roguelike elements

Yeah the visuals are a strong point too, I probably should have mentioned that lol.
(Gotta love freesound :joy:)

Ascension system sounds awesome, let us know when it’s live!

And yeah, I’ll try recording a full run when I can. The only issue for me is that camera bug which happens sometimes.

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Wow, the visuals too?
My process is just a heavily smoothed brush to fix my shaky hand in Photopea and some color theory (which I’m decent in). I didn’t expect it to turn out any good :rofl:
Having some work annoyances recently, so the ascensions may take a while.
Thanks for confirming that you’ll make the video. No hurry; anytime will do.

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hey!
I think I should download the game again and try running with the --render blalallala !
I wanna try it soo bad

whyyyyyyyyy

I installed anyway by turning off the windows defender and windows went crazy ! it just finished/killed it in a second! it detects as trojan script or what I can’t even read it properly…

edit: I gotta restart laptop man!

where are you!!!

Mate, people have work and things that they need to attend to. We’re not all just sitting by our computers waiting for someone to say something on the forums.
I have no idea why your laptop can’t run the build of the game. It works fine on mine and my friends’ computers.
I’m not going to say that you should disable your antivirus. Only a bad actor would ever say that.
In your download screenshot, could you offer more context? Is that a Chrome window? Chrome doesn’t block suspicious downloads, I’m pretty sure.

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no,nope I didn’t said that way,I thought u got a virus in your pc and it was spreading to everywhere.
and turns out a lot of ppl like me is facing the same issue since 2024…
who knows how to fix it.
there is a post about it

https://itch.io/t/3990804/tips-avoid-false-positives-with-anti-viruses-and-godot-engine-4-exports

A friend of mine just had the same issue, it seems. I’ll see what I can do about it soon.

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Ascension system is here!
Reach 100 combo to freeze time and save your powerups till the end of the wave.
Once you’re in the shop, select a powerup to make permanent!
It might be buggy; this is a test build.

PS to @Frozen_Fried:
I’ll try to get a version out in a moment that won’t be blocked by antivirus.

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OK, @Frozen_Fried , try downloading “testbuild_win_special” when you get a chance.
I’ll eventually get the game onto Steam, where Steam will automatically codesign the game and mark it as safe, but until then I’ll have to use this workaround.

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Just designed a Wombo-style profile picture.
If anyone wants it:

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Yeah it’s turned out pretty well imo :joy: it’s not just the smoothed brush though; your art style on its own is pretty good.

I’ll be trying the new build soon!

PS. that new profile picture is awesome :joy:

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Thanks!
I’ve already noticed some bugs in the current release and I’ll fix em sometime today.

I tried and this time there is no virus detected : )

DOes the game run then?

yes,but very laggy,i will try it when i am free

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A new update is here, featuring a rework to how enemies behave.
Enemies used to collide with each other and look very stiff, but now they have a dynamic avoidance system that changes on the fly to avoid running into each other.
This allowed me to turn off enemy collisions, improving performance (I hope) and making gameplay feel much smoother. It’s a lot more like the swarms in Brotato that just converge tightly into a group, but with some spacing math added in.
For example, here:


This couldn’t happen with the old system, but now it potentially can.
Also, enemies can’t get stuck anymore since they can pass each other.

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Here’s the new post on the Godot Discord:

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Fixed a tragic bug where ascension didn’t work at all :skull:
Also, new cool-looking holo cards for ascension:

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Forgot to add a navigation component to my new floor tiles, which accidentally made my enemies afraid of flowers :rofl:

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