Godot Version
4.4.1, Compatibility Renderer, Mac Mini M4, iPhone 12
Question
I am currently working on porting my game from android to iOS. I went out and got a brand new mac mini and iPhone for development. When building and running the app for iOS however, I get an exception when running via xcode. I am totally new to mac/iOS development and am not sure how to progress. The project currently runs on android without issue.
So Far
I have tried building the project using the compatibility, mobile, and forward+ renderers. All with the same result.
I also tried the latest 4.5 dev build (and export templates), but I am getting the same result.
I am able to run a new, empty project. That builds and runs without issue.
Any ideas? Thanks