Godot Version
4.2.1
Question
Hello everybody.
I have experience with other 2D game engines, but I’ve never tried Godot, so as a first project i’m trying to build a 2D minigolf but i’m having a problem with the physics: normally the 2D physics is designed for side view games, so there’s gravity, but in my case i can’t have any gravity force, beacuse it would move the balls towards the bottom, so i tried to set the gravity to 0 (both for each Node and as a Project-wide setting), but this breaks completely the engine (I can’t apply the correct force).
So I wanted to ask:
How to use the 2D physics engine in a top-view game?
How to "link" together a `Sprite2D`, `RigidBody2D` (child of Sprite) and `CollisionShape2D` (child of RigidBody)?
I read online about the Box2d plugin; is it worth to use that instead of the default 2D physics engine?
Thanks in advance, and sorry for the number of questions.