Unemployed me and an unemployed friend living with our families wanna make a grid-based vehicle-building game (I know it sounds great). Like TerraTech or Besiege for example, but especially Stormworks.
The problem is we want to get something out as fast as reasonably possible. We don’t want to waste time. To us that means diving right in and ironing it out, even with no experience. And we still expect it to take at least a year and I’m sure that’s possible, but would that be the best? I know it’s going to be difficult regardless we have some experience or not, and either way we might just make an okay game. If we wanna do this fast though, I’m starting to think just going right in won’t save us a lot of time. I’m wondering if learning just with Godot will save time or not. I also think it’d generally be better to take CS50x so that we know most of the questions to ask to begin with, and because we want to eventually do more with the game. Not to mention the lack of any experience with project management. But would it save us time?
Another issue: The biggest idea with this grid building system is to be able to add/manipulate vertices of a block and create your own shapes, at least a ‘custom block’ that lets you do that (in run time). Other than that, we plan the game to be a simple sandbox with some basic maps, likely no water stuff and simple everything really. We aren’t looking to make a detailed game. What I’m most worried about is, I don’t know if barely making this building system is going to be playable, let alone throwing whatever potential technical solutions we find at this stuff working out. We aren’t too concerned with how well the game runs at first, but we’d like it to be playable and expand upon it later and I would like to know if it’s worth it for us to just keep diving in?
We know of the paid GDquest courses, but we can’t really afford that right now.
Also, do we need to start practicing hard maths or can we save that for later?