Godot Version
4.3
Question
I am creating a language learning app. This requires approximately 1000 vocabulary words, each with 20 entries under each. So, each word contains: english word, translation, syllables, seen, times seen, added to list, mastered, seedlist… and a bunch of other variables.
About half of the variables for each word need to be changed frequently. I already have a large Google Sheets ready but everywhere I look people keep saying Resources is better than Dictionaries.
I am not sure how easy it is to change resources once they are created. And I know they save as separate files, so it seems like it coudl be a real pain to set up 1000 of them. But, if it is truly better somehow, I want to do it right.
Any thoughts on the best way to attack this? Dictionaries? Resources? Half and half?