2D rotational movement speed is inconsistent when when walking

Godot Version

4.1.1

Question

https://www.reddit.com/r/godot/comments/1ok5ja9/2d_movement_faster_when_walking_on_the_diagonals/ the post from reddit, i hope i can find help here :)

At least link the link.

https://www.reddit.com/r/godot/comments/1ok5ja9/comment/nmb1l6g/

Problem has already been solved, didnt expect to get answers so fast on reddit.

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