Godot Version
Version 4.2.2
Question
does someone know why the physics can detect that the player isnt allowed to crouch at the edges of an object, but when i try to stand up underneath it, it just lets me do it? I tried a raycast,shapecast and now an area 3d, I assume that the following lines are to blame since the breakpoint always lets the action pass even when it shouldnt.
heres the code :
elif $CollisionCheckArea3D.has_overlapping_bodies() ==false:
MovementStateChange("stand")
Speed = WalkSpeed