Hi everyone!
I’ve been working on my first solo game project using Godot 4 — a top-down survivor-like set in Indonesian folklore. Wanted to share it here!
[What is 7 Days?]
A cursed night has fallen upon the village. As folklore horrors — Pocong, Kunti, Tuyul, and more — rise from the shadows, you must survive as long as you can, growing stronger with every wave.
I know this genre is pretty saturated at this point, but I wanted to try putting my own spin on it — specifically leaning into Indonesian folklore as the core theme instead of the usual fantasy/zombie tropes. Enemies like Pocong, Kunti, and Tuyul aren’t something you see often in this genre, so I figured it’d be a fun angle to explore.
[Features]
- Enemies inspired by Indonesian folklore (Pocong, Kunti, Tuyul, Banaspati, and more)
- Ability upgrade system — grow stronger as you survive
- Procedural difficulty scaling — the longer you last, the harder it gets
- Meta progression — carry upgrades between runs
Currently available for Windows & Linux, free to download:
[link itch.io: 7 Days by candevlo ]
Would love to hear any feedback, especially since this is my first proper release. Thanks for checking it out!