9 Verb style point and click

Godot Version

v4.3

Question

` Hello! On my journey to learn GDScript I’ve been taking the GDQuest courses and doing a lot of tutorials on YouTube. Slowly but surely I’m getting better at problem solving, but I’m very much an artist before I am a programmer… I’ve looked around the forums and I can’t seem to find anyone with the same problem.

Basically, I’d like to do a small PC-98 style point and click project for myself(think “Dead of the Brain”!). While setting up the UI, I added a vertical container and buttons for each action(Look, Talk, Move, etc.).
I tried some plugins like Escoria and Popichiu, which does have the ‘9 verb’ template, but I don’t actually need 9 verbs. There’s supposed to be a way to edit the functions yourself, but it seems like the documentation hasn’t caught up yet.
I don’t really have an issue with making it myself, I’m just hung up on a weirdly specific issue!

The main problem is that I can’t figure out how to, for example, use the ‘Look’ button and then click on a clickable object and have it reflect the right dialogue. I’ve tried using signals to differentiate which button was clicked, but I can’t get it to work by myself unfortunately. I’ve heard about calling vs signaling depending on the layout of your scene tree. Since this is meant to be first person, I don’t exactly have a player node to attach my script to. I was thinking I should make a global script, and then each unique instance of an item can have a different description when ‘looked at’ or ‘talked to’? How can I implement pressing the action button, then having to press an object in the room? I really hope this makes sense, and I apologize for the long post! I really appreciate anyone taking the time to read it. I’m probably totally out of my depth but I’d love to understand how a more experienced dev would set up something like this!`