Godot Version
4.3
Question
I’m creating enemy classes for my game. I have a set of behaviors already implemented, including code that runs under the _process function. Now that I am creating subclasses for more diverse types, I want to edit the _process function.
The issue is whenever I try to add the _process function to my subclass, all the code under the function from the base class is overridden.
Is there a way I can add onto the _process function without overriding it?