I achieved the desired look by doing this:
COLOR.rgb = output;
if (wave > 0.0) {
COLOR.a = (outline_mask + grid_mask);
} else {
COLOR.a = 0.0;
}
I know if statements are not the best in shaders, but I don’t know a different way to achieve this.
I achieved the desired look by doing this:
COLOR.rgb = output;
if (wave > 0.0) {
COLOR.a = (outline_mask + grid_mask);
} else {
COLOR.a = 0.0;
}
I know if statements are not the best in shaders, but I don’t know a different way to achieve this.