Android Java class error

Godot Version

4.6.2.stable

Question

While i was working on a custom WebView node for Android using JavaClassWrapper node, i got these errors about a failure to find a class:

E 0:00:00:957   webview.gd:67 @ <anonymous lambda>(): Failed to find Java class: "com/android/webview/chromium/ContentSettingsAdapter".
  <C++ Error>   Parameter "class_object" is null.
  <C++ Source>  platform/android/jni_utils.cpp:600 @ jni_find_class()
  <Stack Trace> webview.gd:67 @ <anonymous lambda>()

E 0:00:00:957   webview.gd:67 @ <anonymous lambda>(): Java class 'com.android.webview.chromium.ContentSettingsAdapter' not found.
  <C++ Error>   Parameter "bclass" is null.
  <C++ Source>  platform/android/java_class_wrapper.cpp:1474 @ _wrap()
  <Stack Trace> webview.gd:67 @ <anonymous lambda>()

E 0:00:01:000   AndroidWebView.<anonymous lambda>: Invalid call. Nonexistent function 'getSettings' in base 'JavaObject'.
  <GDScript Source>webview.gd:67 @ AndroidWebView.<anonymous lambda>()
  <Stack Trace> webview.gd:67 @ <anonymous lambda>()

I have no idea if this is a Godot’s Java bridge bug or there is something wrong in my code.
The WebView works completely fine if i remove the getSettings call, but then i won’t be able to enable Javascript.

Code:

var android_runtime = Engine.get_singleton("AndroidRuntime")
var activity = android_runtime.getActivity()
var callable = func():
		var WebView = JavaClassWrapper.wrap("android.webkit.WebView")
		var WebViewClient = JavaClassWrapper.wrap("android.webkit.WebViewClient")
		var LayoutParams = JavaClassWrapper.wrap("android.view.ViewGroup$LayoutParams")
		
		webview_instance = WebView.WebView(activity)
		webview_settings = webview_instance.getSettings() # line where error happens
		_setup_webview_settings()
		
		var webview_client = WebViewClient.WebViewClient()
		webview_instance.setWebViewClient(webview_client)
		
		var layout_params = LayoutParams.call("ViewGroup$LayoutParams", -1, -1)
		webview_instance.setLayoutParams(layout_params)
		var window = activity.getWindow()
		var decor_view = window.getDecorView()
		root_layout = decor_view.findViewById(0x01020002)
		root_layout.addView(webview_instance)
activity.runOnUiThread(android_runtime.createRunnableFromGodotCallable(callable))