Godot Version
godot 4
Question
why line21 warning come ???
code:
extends RigidBody3D
var mouse_sensitivity := 0.001
var twist_input := 0.0
var pitch_input := 0.0
@onready var twist_pivot := $TwistPivot
@onready var pitch_pivot := $TwistPivot/PitchPivot
func _ready() → void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _process(delta: float) → void:
var input := Vector3.ZERO
input.x = Input.get_axis(“left”, “right”)
input.z = Input.get_axis(“up”, “dwon”)
apply_central_force(twist_pivot.basis * input * 1200.0 * delta)
var aligned_force = twist_pivot.basis * input
if Input.is_action_just_pressed("mouse"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
twist_pivot.rotate_y(twist_input)
pitch_pivot.rotate_x(pitch_input)
pitch_pivot.rotation.x = clamp(pitch_pivot.rotation.x,
deg_to_rad(-30),
deg_to_rad(30)
)
twist_input = 0.0
pitch_input = 0.0
func _unhandled_input(event: InputEvent) → void:
if event is InputEventMouseMotion:
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
twist_input = - event.relative.x * mouse_sensitivity
pitch_input = - event.relative.y * mouse_sensitivity