I’m looking for a online video tutor to walk me through some of the OOP principles and best practices inside of Godot.
Like SOLID, composition, command pattern. I also want to learn more about inner classes and best use case for then. I can pay for your time but I really want to better understand these things. If you know a really good video course online I’ll take that as well.
Hands down the best guide out there right now for game developers in my opinion.
The examples here aren’t specifically for Godot, but once you understand the basics and how they work, implementing them in different languages and engines shouldn’t be a problem.