Hi all. I think this has already been discussed, and I read that physics in Godot is not very accurate. But it seems to me that the engine should cope with the integration of two forces. I created Rigidbody2d and I added a script to it in which
It results in accelerated movement in up direction. Even applying (0.0,-980.0/2.0) results in up direction movement. (It starts fall only when I use -980.0/3). Mass is set to 1kg.
Correction: you don’t use delta when applying instant forces. If you’re counteracting gravity for a period of time, you should use delta because gravity uses delta.
Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
This is equivalent to using apply_force at the body’s center of mass.