Godot Version
3.5.3 and 4.2.1
Question
In python you can assign the same value to multiple variables at once.
a = b = c = 200
But when I try to do the same in Godot, whose coding language is based in Python, I get an error.

Isn’t there a way to do this in GDScript? I wanted to avoid having multiple lines of code or loops to assign the same texture to multiple objects.
1 Like
Hey!
You should see gdScript as a standalone thing with it’s own features
Sure it was designed with python structure in mind and coded in C++ but it is a language by itself with unique pros and cons
You can have the general convention here :
I advise you to not have multiple instructions per line
Also keep in mind that it is in constant evolution and that you can follow and participate to it here:
Hope that helped, good luck!
That being said I feel like I didn’t really answer, how would I tackle the assignation of multiple sprite with the same texture:
I would have a class that act as a collection of Sprite with a setter method that assign to every registered Sprite
A mockup would be:
class_name SpriteAtlas
var sprites: Dictionary = {}
func add_sprite(p_to_add: Sprite2D) -> bool:
var result = false
if sprites.has(p_to_add.name):
result = true
sprites[p_to_add.name] = p_to_add
func set_common_texture(p_texture: Texture) -> void:
for sprite in sprites:
sprite.texture = p_texture
I don’t that on phone so it might be awful but something along those lines
I hope it gave you some ideas!