4.4
Hi! I’ve always been wondering… Should i make my player the same size as my tiles? They say to do that if your game is purely platformer, but i don’t think my game is purely platformer, So is it fine to make the player size 32x32 and the tiles are 16x16? My game is mainly jumping dashing sneaking wall jumping, and you use dash as an attack (it’s a side scroller) I don’t know… maybe i should make the player the same size as the tiles?
Bonus question:
Also another question.. for ANY pixel game.. What is the best character size for any genre? Rogue-like/lite and platformer and Zelda based game, basically any genre. What is the best size??
It’s not really the tile size that matters but the gameplay. If the character is as tall as one tile then to get anywhere they have to jump their own height at least, and more if you have taller obstacles. If you think having the character be able to jump really high works for your game, then you can make the tiles the same height as the player. Also, if the character is one tile task, then enemies that are shorter than the player will be even less than one tile tall. If a tile is 16x16 then that’s not a lot of room for detail.
1 Like
See the metroid from nes or game boy, character is not the same size as tile, only when morph
1 Like
It really depends on the look you’re going for. I think that double height characters are generally better personally. So like a 16x32 or 32x64. Metroid and Castlevania are good examples of pure platformers that have double height characters.
Ultimately your player should be the same size as your environment. If you have doors that are half the height of the player, that doesn’t look good. It really depends on what you like. You are going to look at it more than anyone else.
1 Like