Godot Version
4.5
Question
SO, I've been following along with an online video tutorial series I bought on Udemy (clearcode’s tutorial)and I can confidently call it a great series. I’m slightly over 50% of the way through the course (almost done with the farming tutorial) and I’ve got a big googledoc I’ve been filling up with notes throughout the course, that’s about 75 pages now. It’s all screenshots of code, me guessing what he’s going to do next, trying to solve the exercises and leaving notes where I went wrong (or celebrating when I did it right). But the one thing I’m really struggling with, in all of this, is the coding itself.
I’m a newbie coder, all my experience is in art and so on. I’ve been doing lots of studying on GDscript outside of this course, including but not limited to GDQuest’s GDscript from Zero course. This course was a great start to helping me solve my problem, but I’m still struggling to grasp some of the basic programming concepts that come from gdscript.
See, here’s a screenshot of a snippet of the code we’ve been writing in his clear code course:
I can follow along with most of that. I know the $name/thing is specific nodes being called from the node tree, and the .function() is the function we are asking to be performed on/by that object at that point in the code. But when we start to get more specific than that, I start to get lost, just because I haven’t been able to find it anywhere.
I can hardly tell the difference between an assignment and an argument and every other term. I think what I really need is not just help understanding the syntax, but the definitions of those terms. And, I’ve got a downloaded offline copy of the GDscript manual for me to try to read to understand, but I have to admit I’m still struggling to understand the manual after trying to read it. Lots of that manual seems to be written for people who are already familiar with coding concepts and are just trying to learn gdscript specifically. People like myself, who only want to master GDscript so they can have mastered a really simple 3D game engine with which to make their funny little 3D models do their thing in.
Is there a lesson series for GDScript somewhere that I don’t know about? Or a book? Something, not unlike “Learn GDScript from Zero,” that teaches you everything from that very beginning intro level, but keeps going? I was gaining a lot out of that course, and was sad it was only 30 lessons long! If I can find something like that that can reliably teach me what i need to know in order to be able to read just about any code that gets presented to me in gdscript, I’ll pay top dollar.
Feel free to ask me any questions about what I’m asking about.
