Godot Version
Gofot v4.5.1
Question
I’m making a grass multimesh and used shader billboard and it’s almost perfect, but some instances are rendering on top of others.
void vertex() {
mat4 modified_model_view = VIEW_MATRIX * mat4(
INV_VIEW_MATRIX[0],
INV_VIEW_MATRIX[1],
INV_VIEW_MATRIX[2],
MODEL_MATRIX[3]
);
MODELVIEW_MATRIX = modified_model_view;
}

