Black artifacts on 3D Mesh

Godot Version



Hey everyone, in my current 3D project, in Godot 4.2.1 Stable, I’m getting black artifacts on my mesh when I’m walking around. Noticing with and without direct light on them. My world env is close to default, with only colour changes and fog added. and I have no directional light. I’ve also tried setting this up on default Godot project with no changes.

Which graphics card model do you have? Which graphics settings do you use in the project settings (is 3D MSAA enabled)?

I’ve a AMD RX 7800.
Project settings are completely default, nothing changed. Enabling MSSA 3D has no effect.