Blured Engine - Godot 4.x fork with built-in AI server, build games fully with natural language

How Linus worked:


How Terry worked:

(Inside a car because he was homeless for the last year of life, he’s dead btw)

And how vibe coders work:


:rofl:

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My focus is on games. I hope AI could help people make greater games, or even better, AI could itself make greater games.

Those are the old ways. Human is evoluting. There always come new machines and tools. A hundred years ago people cannot image a great product made by computers.

well…
Linus made this with that old setup:
A kernel that is used in 96% of servers world-wide
(except Linus, there’s 1000s of legendary game and app devs just like him)
and this is what my vibe coders made…


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likethatsevergonnahappen

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While you’re at it, invent me a machine that will eat cake for me.

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If anyone can make the next Star Wars, who is supposed to watch all that Star Wars?

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im honestly surprised everyone worked together to clown on this ai bro, where I used to make games half of everyone there loved it

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I’ve made games with free art and relatively simple logic, not for profit but for the sake of being creative

If you want to make money, make something different, games just aren’t quick profit, especially not if you make it with AI slop, the game market has enough human made slop as it is (looking at you, those FB ads from a few years ago with the guy trapped in the fire where you needed to remove the blockage to the water or whatever)

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So I thought a bit about what in particular I find so questionable about this project and the pitch of it, and I think I found it:

You are promoting this as “want to make games, without having any of the required skills, and without involving any other humans who might have those skills, either by hiring them, collaborating with them for free, or getting free assets from others”

If this was promoted as “want to be able to easily use LLMs and other generative tools with Godot?” my reaction would be very different, in that case I’d just not care about it because I don’t touch AI for many, many reasons, but I at least wouldn’t take offense at it

But I’m a game dev, I’ve made games, I am making games, and I’m working to make games more accessible to everyone by contributing to Godot and by working to make our issue triage and PR review process smoother so more people can be part of making games available to everyone. All of that is already possible, if you are willing to learn how to do it, and to work with other people who know how to do it, rather than trying to make a game all on your lonesome without any resources from other people (I mean, except all the resources you use from other people that has been scraped off the internet and then regurgitated by a machine with questionable legality, morals, ethics, environmental impact, and harmful impact on human growth and development, you know, on your own!)

So I think my issue is as it is with a lot of AI things: the weird anti-social nature of AI use in a lot of people, the “I don’t need anyone else” mentality, and arguably the implied claims that the game dev environment is exclusionary and not accessible because it doesn’t enable people who have no relevant skills to make entire games on their lonesome (i.e. “it’s excluding those who don’t know how to make games!”)

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To follow up on this one, last year I felt I was just having a lot of ideas and prototypes but didn’t get to the point of actually making something and showing it to others, because it takes time to get to a finished product and I had a lot of other things like work

So I made a silly little minimalist thing, with free assets and some basic code, and I put it out there (not necessarily promoting it, but it’s still there), and when I find the time between other projects and work I want to add more to it (like powerups and better UI and ship select and lots of things)

And do please keep in mind that this isn’t meant to be a polished product, it’s a project that I spent mostly a few days on (plus more time improving the credits UI and some tweaks, but the main features was implemented in a few hours of work), but it is something anyone could do if they just learn some basic programming skills and use free assets available online

Enjoy the intentionally silly named game Space-Pew-Pew (you can find the GitHub repo here)

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Good suggestions. That’s one point that I didn’t think of.

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*I hope i am long gone before then. But then i would feel bad for my descendants.
dang i am late.

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Something I just never understand with any of these AI-Bros is that they do not understand that some people make things for the sake of making things, not for the final product

Like
Mate
If you hate making games, then maybe being a game dev is not for you?

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This entire dilemma reminds me of Youtube back in 2016 (roughly).
Before 2016, you only had a vast majority of content creator who liked what they were doing, and enjoyed sharing it to the public. For the sake of entertainment!
After 2016, a myriad of people realised they could record their computer without having to spend a fortune. The domain became more accessible.
Of course, some of them had always wanted to become content creators for the sake of entertainment and fun, so it is mostly out of passi8n. But for the rest, they were just creating content to get money, become famous, … so creating content was just a step to serve a more self-centered objective.

Look at where we are now. On social medias and content streaming platforms, it’s a huge mess. And AI clearly did not help in this field either.

I guess it’s happening here as well, although it may be more nuanced. Either way, there are fully passionate people, partially passionate people (e.g passionate programmers but terrible designers) who may use AI here & there, and those who want to make games without having to do anything.

You will always find passionate people, and opportunists.

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I think a lot of these tech bros are completely bereft of joy (just look at their hero, the richest toddler in the world) and full of envy, so they do what they always do: trying to substitute passion and talent with money and tech.

I feel like all these people pushing AI are just talentless husks who aren’t able to create anything on their own. And deep down they know it and it makes them miserable.

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I found this a really interesting article on the topic: AI influencers are here. Real content creators have one way to fight back.

I think if I were a kid these days, I wonder if LLMs would have been my entrance ramp to making games. Definitely seems more fun that typing a game out of a magazine and hoping I make no typos before I compile. Maybe the failures of LLM game making would have encouraged me to learn how to do it for real. I dunno. Everyone’s entry point to programming is different.

I think some of them are just unemployed and trying to figure out how to feed their families. LLMs are seductive like that, and there are articles about how LLMs have saved small business owners.

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Ay, i agree with everything you said.
I feel like a lot of different opinions can be converted to logic by viewing the whole picture,
I dislike Ai’s mere existence for various reasons, but i do feel like there are those who are unaware about the actual risks of it/problems of it.
theres some people who rant about how “AI will destroy humanity”, but of course people will shut it down before then.
eventually people should always go the old-fashioned way.

Are these written by LLMs, by chance? :wink:

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LLM-ception !! :scream:

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