I am attempting to develop a grid-based movement system for a game, similar to Pokémon Mystery Dungeon. I have been unable to find resources that adequately address this specific implementation. The goal is to create a tile map with 64x64 pixel cells, enabling player movement. Any assistance in achieving this would be greatly appreciated
I found this. It’s kind of hard to tell what you are looking for. The other thing that works for grids is to use astar2d. You might be able to find examples somewhere.