Build a grid-based movement system for a strategy game

Godot Version

4.3

Question

I am attempting to develop a grid-based movement system for a game, similar to Pokémon Mystery Dungeon. I have been unable to find resources that adequately address this specific implementation. The goal is to create a tile map with 64x64 pixel cells, enabling player movement. Any assistance in achieving this would be greatly appreciated

I found this. It’s kind of hard to tell what you are looking for. The other thing that works for grids is to use astar2d. You might be able to find examples somewhere.

oh okay, can you explain to me a little how to use astar2d to create the grids?

The grid like the picture you have there is a tilemap. So you need to get a tutorial on making a tilemap.
https://www.bing.com/videos/riverview/relatedvideo?q=godot+4.3+tilemap+tutorial&mid=C1CB9CB774B89C592A91C1CB9CB774B89C592A91&FORM=VIRE

I know how to create a tile map. as I mentioned before, I only have questions about how to make the player move through the grids.

Try this one. It takes a tutorial for this type of question.
https://www.bing.com/videos/riverview/relatedvideo?q=grid+navigation+in+godot+4.2&mid=7536B3C349DCAA486ABD7536B3C349DCAA486ABD&FORM=VIRE

Oh ok, thanks