Call to body_get_collision_layer on every frame ( Possible 4.3.beta3 issue? )

Godot Version

4.3.beta3

Question

I am not sure why I am getting this error with my player movement:

player.gd:203 @ _physics_process(): Call to body_get_collision_layer causing PhysicsServer3D synchronizations on every frame. This significantly affects performance.
  <C++ Source>   servers/physics_server_3d_wrap_mt.h:198 @ body_get_collision_layer()
  <Stack Trace>  player.gd:203 @ _physics_process()

I am not calling body_get_collision_layer in the script, so I am quite confused. Is this just a thing with Godot 4.3.beta3? I don’t have the issue in 4.3.beta1

player.gd:203 is move_and_slide() in the following script:

func _physics_process(delta: float) -> void:
	if allow_input:
		if player_state.crouching:
			current_speed = SPEED - CROUCH_SPEED
		elif not player_state.crouching:
			current_speed = SPEED
		if player_state.sprinting:
			current_speed = SPEED + SPRINT_SPEED

		var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")

		direction = lerp(direction,(transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized(),delta*inertia)

		if direction:
			velocity.x = direction.x * current_speed
			velocity.z = direction.z * current_speed
		else:
			velocity.x = move_toward(velocity.x, 0, current_speed)
			velocity.z = move_toward(velocity.z, 0, current_speed)
		if not is_on_floor():
			velocity += get_gravity() * delta

		move_and_slide()