Can I use Delta Rollback in 3D?

Source: BimDav / Delta Rollback · GitLab

I saw a comment on a YouTube video saying the physics engine has to be 100% deterministic to work with Delta Rollback, and that Godot3D Physics and Jolt are both not 100% deterministic.

But a reply mentioned that Jolt is “deterministic enough” for it to work.

I’m not really expecting answers because it doesn’t seem to be a super popular extension, but any answers would be appreciated.
-Thank you

It’s either deterministic or not, “somewhat deterministic” is not deterministic.

However, Jolt can be deterministic! You may have to build your own library with specific flags though.

https://jrouwe.github.io/JoltPhysics/#deterministic-simulation

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