Godot Version
4.6
Question
I got 2 questions.
I am looking at https://youtu.be/pXEXSOdjnOk and figuring out Navigation Mesh. I see while the agent is walking toward the destination, but if my character could jump, is it possible to include this into the equation for Navigation Mesh? From the video, the character walks up the ramp a little far away, but for my case, I want the character to realize that it could jump like in 3D platformer as it is shorter distance.
Is such functionality available out of the box in Godot? It also should know how tall it could jump too, so which wall it could jump over and which it couldn’t.
- In the document NavigationMesh — Godot Engine (stable) documentation in English , I see:
Experimental: This class may be changed or removed in future versions.
So has there been discussions whether this feature will likely to stay or be removed in the future?