Godot Version
4.1.2
Question
Have been trying to make a very simple water shader for hours now, and downloaded several that wouldn’t work for what I wanted off the web. I’m trying to get a low-poly, opaque, water shader, which light can be shone onto. Every time I try to do this, either the light doesn’t render at all or it renders wrong. Most often, a section of the light on the shader will just be a solid colour while the rest looks great. The closest I’ve gotten is make it mostly normal but with one large dot of solid colour. I will enclose a screenshot of that here
If you need the shader code to help me please tell me, I have been at this for hours…