Godot Version
4.6.3
Question
Disclosure: I started using Godot a few days ago so this might be a rookie mistake or an easy fix.
My CanvasModulate node is working fine in editor's mode, but as soon as I run the game it disappears.No amount of changing Z index or hierarchy on the node tree helps.
Thanks in advance for all help/suggestions!
Thank you for the advice, I will be sure to make better posts in the future.
Slightly embarrassing, but the problem resolved itself. After I woke up and opened Godot to run the scene to take screenshots for this post, it told me the previous scene did not exist and asked if I wanted to select the new/current one. After selecting current scene, it now works perfectly fine.
If I had to guess from the information at hand, I believe the issue happened due to me saving the scene as a new version (game V2) and removing the original scene from the scenes folder to keep backups of the older version. I had reloaded/reopened Godot a lot last night and that didn’t help, so I assume that restarting my pc will resolve the issue if I have it in the future.
Sorry for the inconvenience, thank you once again.