Godot Version
4.1.3 stable
Question
I really don’t like how I need to set CB2D velocity, only by accessing the node directly each time:
@export var player_body: CharacterBody2D
player_body.velocity = player_body.velocity.move_toward(_player_vector() * player.SPEED, player.ACCELERATION)
ChatGPT tells me that I can make @onready var player_body = $CharacterBody2D and then declare in _process() var player_veclocity = player_body.velocity but it still throws error Invalid get index 'velocity' like when I tried:
@onready var player_body = $"../.." #I don't know wth is this, I just dragged and dropped CharacterBody2D here, maybe my mistake
var player_velocity = player_body.velocity
How can I make CharacterBody2D.velocity as one object, is it possible? I also tried
access velocity by using Player class:
extends CharacterBody2D
class_name Player
That was changing velocity, but player-object stood still in the scene.
Help please, I didn’t find much information on this.
