Godot Version
4.5.stable
Question
I have a player scene instanced into a world, that is a CharacterBody3D, it can jump and walk around on terrain, as well as some water that i just have as a meshinstance3d with a generated staticbody3d-- those work fine!
Recently i’ve been making a arcade-controlled boat that is made with a rolling RigidBody3D. I have a sibling of this ball as a mesh that i am importing from blender as a glb. The player always phases through the boat collider no matter the layers and masks i use
Player
Boat Ball
Boat Collision Shape
Boat staticbody collision layer/mask
Layers
Player in the boat mesh





