Godot Version
4.2.1
Question
Hi,
I am working on a isometric tile-based game. So far everything went smooth Godot really works well
Now I want to control the visibility of individual cells of a tilemap: everything is invisible at start but gets visible and stays that way once the player touched the cell. I read about “runtime updating” the tilemap. Do these functions get called for every tile, every frame (so I can keep track of which tiles have been visited?)
Or this there a better way?
thanks for any hints in the right direction
Andi