Godot Version
4.2.1
Info
I’m making a project which requires the use of await
for a small delay. The timer is as follows:
await get_tree().create_timer(0.1).timeout
this is a normal timer but it causes the player to glitch out when used.
no video perms so description: the player goes a bit under the ground and inches to the left a bit before performing the jump action even though the jump happens before the timer.