Godot Version
4.2.2.stable.official
Question
I’m trying to register changes to a custom Resource, when the values are changed in the editor, but whatever I put in the set(value) function doesn’t seem to execute, whether it’s a print or emit:
class_name MyData
extends Resource
@export var width: int = 1:
set(value):
if value != width:
width = value
emit_changed()
I have a connection to the “changed” signal from a @tool Node, but it only seems to fire when the Resource script is updated.
Does anyone have any advice on how I can listen to changes to a Resource property value made through the inspector?
Cheers