Godot 4
Is there a way to detect which node in the entire scene tree received the latest input - in my case the mouse - from the user? I am trying to debug a issue where something in the scene tree is blocking some of my buttons from receiving mouse input, so a command telling me when I press something what the latest node that received input from the mouse was would help me debug it.
Does a similar command exist? I tried searching for ‘mouse’ and ‘cursor’ in the engine and also did multiple searches online and only came up with people trying to check a specific node, opposed to finding out which one in the scene tree received it.
Thanks.